Familiar

 Familiars are creatures that share all five senses with a master through means of powerful mental control, usually some form of sorcery.



Overview

Basic Details

 Familiars can be established through sorcery. They're often used to spy on locations where the master cannot go, and as they're able to share all five senses, the master can thus see and hear everything that the familiar does. This makes them an important tool for espionage. Because of the particulars of spiritual magic, familiars are usually chosen from creatures of lesser intelligence than the caster.



Shared Power

 Familiars are able to use the caster's powers. The caster having greater control over that power, greater skill, may be why choosing a lesser creature as a familiar is beneficial. For example, in one case, the familiar's use of the caster's power was compared to a stumbling child. It was implied that it was fairly obvious that this was a borrowed power that the familiar didn't understand how to properly control. Though the ability came through, and performed its expected task, the magical composition itself was shaky at best.

 Nevertheless, while familiars have the ability to attempt to turn that power against the caster, the caster can simply revoke their connection, thus severing the familiar's access.



Known Familiars

 •  Fiena

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